![]() ![]() There’s a general sense of mystery to Alola that’ll keep you going along, even if parts of the journey feel a little grindy or to require too much walking back and forth. These guys’ mannerisms and speaking will make you laugh and cringe and it’s clear that Nintendo wanted you to do both. And when it goes silly, as it often does with the hip-hop styled Team Skull, it doesn’t hold back. The visuals of Sun and Moon really push the 3DS and devs make good use of cinematic style presentation with cut scenes. The story itself, while still hokey like all good Pokémon stories are, is really well presented here. ![]() The battle system got some upgrades as well, with the Z-Crystal skills giving you one-off powerful ultimate abilities to use each battle. They act like actual JRPG dungeons now, and it’s about time. Each one culminates in a boss fight with a powerful Pokémon, but you no longer need to just snooze and spam attacks through each Gym to get to the leader and that’s refreshing. There are several trials on every island except the first, and they don’t just happen in a clearly marked place either. In the Gyms’ place are Island Trials – these can range to be everything from puzzles to quizzes, mazes, and so forth. Only difference, and it’s a big one, is that the archipelago of Alola actually feels like a place and has a story all its own now and that alone makes Sun and Moon feel much more like RPGs and not just pet-training games. There are side quests, mysteries, hidden areas that must be accessed after you’ve learned new skills, but by and large Sun and Moon are still linear story-based affairs. Alola, the new region of islands clearly based on Hawaii, thus feels like much more of an actual place and less of a “map” to get from one gym leader to another. The chief shake up, which may seem small to non-Pokemon fans, is that the Gym Leader fights are gone. ![]()
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